elemental invasion

Grass Grunt (Male)

Lineup is weak to Ice, Flying, Fire, Poison.

Lineup

first
Catchable ✓
Chespin sprite

Chespin

Morelull sprite

Morelull

Cacnea sprite

Cacnea

second
Catchable ✓
Phantump sprite

Phantump

Lileep sprite

Lileep

Quilladin sprite

Quilladin

third
Chesnaught sprite

Chesnaught

Cradily sprite

Cradily

Trevenant sprite

Trevenant

Counters

Mega Pinsir

Attack 305 · 2.56× effective

Shadow Zapdos Galarian

Attack 302.4 · 2.56× effective

Mega Skarmory

Attack 273 · 2.56× effective

Shadow Scyther

Attack 261.6 · 2.56× effective

Zapdos Galarian

Attack 252 · 2.56× effective

Yanmega

Attack 231 · 2.56× effective

Shadow Articuno

Attack 230.4 · 2.56× effective

Flamigo

Attack 227 · 2.56× effective

Scyther

Attack 218 · 2.56× effective

Celesteela

Attack 207 · 2.56× effective

Shadow Butterfree

Attack 200.4 · 2.56× effective

Ninjask

Attack 199 · 2.56× effective

How invasions work
Beat the grunt's three slots, then catch the reward. Counter the lineup's types. Shadow Pokémon hit hard but fold to super-effective damage.

Shadow Pokémon

Rocket Pokémon are caught as Shadow: boosted attack, weaker defense, and the charged move Frustration until purified.

Purification

Purifying drops Frustration, lowers power-up cost, and bumps IVs, but removes the Shadow attack bonus, so keep raiders shadow.

Catchable slot

Only the marked reward position awards an encounter after the battle; the other slots are battle-only.

Leaders & Giovanni

Cliff, Arlo, and Sierra need a Rocket Radar; Giovanni needs a Super Rocket Radar from the monthly Special Research.