leader invasion

Arlo

Lineup is weak to Fire, Water, Fighting, Ground.

Lineup

first
Catchable ✓
Pineco sprite

Pineco

second
Gigalith sprite

Gigalith

third
Scizor sprite

Scizor

Alakazam sprite

Alakazam

Charizard sprite

Charizard

Counters

Shadow Chandelure

Attack 325.2 · 2.56× effective

Blacephalon

Attack 315 · 2.56× effective

Mega Houndoom

Attack 289 · 2.56× effective

Shadow Typhlosion Hisuian

Attack 285.6 · 2.56× effective

Chandelure

Attack 271 · 2.56× effective

Chi-Yu

Attack 269 · 2.56× effective

Shadow Houndoom

Attack 268.8 · 2.56× effective

Volcarona

Attack 264 · 2.56× effective

Volcanion

Attack 252 · 2.56× effective

Ceruledge

Attack 239 · 2.56× effective

Typhlosion Hisuian

Attack 238 · 2.56× effective

Houndoom

Attack 224 · 2.56× effective

How invasions work
Beat the grunt's three slots, then catch the reward. Counter the lineup's types. Shadow Pokémon hit hard but fold to super-effective damage.

Shadow Pokémon

Rocket Pokémon are caught as Shadow: boosted attack, weaker defense, and the charged move Frustration until purified.

Purification

Purifying drops Frustration, lowers power-up cost, and bumps IVs, but removes the Shadow attack bonus, so keep raiders shadow.

Catchable slot

Only the marked reward position awards an encounter after the battle; the other slots are battle-only.

Leaders & Giovanni

Cliff, Arlo, and Sierra need a Rocket Radar; Giovanni needs a Super Rocket Radar from the monthly Special Research.