leader invasion

Sierra

Lineup is weak to Fighting, Ground, Fire, Water.

Lineup

first
Catchable ✓
Duskull sprite

Duskull

second
Ferrothorn sprite

Ferrothorn

Blastoise sprite

Blastoise

third
Houndoom sprite

Houndoom

Milotic sprite

Milotic

Counters

Iron Hands

Attack 245 · 1.60× effective

Shadow Chesnaught

Attack 241.2 · 1.60× effective

Breloom

Attack 241 · 1.60× effective

Pawmot

Attack 232 · 1.60× effective

Decidueye Hisuian

Attack 213 · 1.60× effective

Lilligant Hisuian

Attack 208 · 1.60× effective

Chesnaught

Attack 201 · 1.60× effective

Virizion

Attack 192 · 1.60× effective

Pawmo

Attack 147 · 1.60× effective

Crabominable

Attack 231 · 2.56× effective

Scovillain

Attack 216 · 2.56× effective

Rotom Heat

Attack 204 · 2.56× effective

How invasions work
Beat the grunt's three slots, then catch the reward. Counter the lineup's types. Shadow Pokémon hit hard but fold to super-effective damage.

Shadow Pokémon

Rocket Pokémon are caught as Shadow: boosted attack, weaker defense, and the charged move Frustration until purified.

Purification

Purifying drops Frustration, lowers power-up cost, and bumps IVs, but removes the Shadow attack bonus, so keep raiders shadow.

Catchable slot

Only the marked reward position awards an encounter after the battle; the other slots are battle-only.

Leaders & Giovanni

Cliff, Arlo, and Sierra need a Rocket Radar; Giovanni needs a Super Rocket Radar from the monthly Special Research.