leader invasion

Giovanni

Lineup is weak to Fighting, Water, Ice, Flying.

Lineup

first
Persian sprite

Persian

second
Kangaskhan sprite

Kangaskhan

Machamp sprite

Machamp

Rhyperior sprite

Rhyperior

third
Catchable ✓
Landorus sprite

Landorus (Incarnate)

Counters

Keldeo

Attack 260 · 2.56× effective

Keldeo Resolute

Attack 260 · 2.56× effective

Urshifu Rapid Strike

Attack 254 · 2.56× effective

Quaquaval

Attack 236 · 2.56× effective

Crabominable

Attack 231 · 2.56× effective

Shadow Poliwrath

Attack 218.4 · 2.56× effective

Tauros Paldea Aqua

Attack 210 · 2.56× effective

Poliwrath

Attack 182 · 2.56× effective

Mega Mewtwo X

Attack 399 · 1.60× effective

Mega Gallade

Attack 326 · 1.60× effective

Shadow Zapdos Galarian

Attack 302.4 · 1.60× effective

Shadow Gallade

Attack 284.4 · 1.60× effective

How invasions work
Beat the grunt's three slots, then catch the reward. Counter the lineup's types. Shadow Pokémon hit hard but fold to super-effective damage.

Shadow Pokémon

Rocket Pokémon are caught as Shadow: boosted attack, weaker defense, and the charged move Frustration until purified.

Purification

Purifying drops Frustration, lowers power-up cost, and bumps IVs, but removes the Shadow attack bonus, so keep raiders shadow.

Catchable slot

Only the marked reward position awards an encounter after the battle; the other slots are battle-only.

Leaders & Giovanni

Cliff, Arlo, and Sierra need a Rocket Radar; Giovanni needs a Super Rocket Radar from the monthly Special Research.